1.Causes:
In recent years, students from both primary and middle schools are, for many times, prohibited from playing video games, but in vain.
近年来,多次禁止中小学生玩电子游戏,但却无济于事。
Many teenagers are still seen enjoying themselves over their exciting games and still many are too indulged in these stimulants to head home after school.
仍有许多青少年在玩这种令人激动的游戏,还有许多学生沉迷于其中,放学后也不愿意回家。
To find a better way of undoing the problem, it is necessary to analyze its roots.
为了找出一个解决这一问题的更好办法,我们有必要分析一下其根源。
There are several reasons for this problem to come into being.
导致这一问题的原因有很多。
Firstly, students are not old enough to resist the temptation of spending time in such an easy way instead of being forced to hit textbooks. While being with video games, they may forget teachers’ strict requirements and parents’ harsh words.
首先,由于学生们年龄小,难以抵挡这种轻松度时而无须被迫去读书的方式。玩电子游戏时,他们会忘记老师的严格要求和父母亲的严厉批评。
Secondly, young students may gain some sense of achievement through winning a game. They are often heard to talk proudly about how they have defeated their opponents in a game.
其次,赢得了一次游戏,他们会获得一种成就感。我们经常听到学生们自豪地谈论如何在一场游戏中取得胜利。
Thirdly, owners of illegal electronic game bars are to be accused of offering the chances and luring students to play.
第三,非法的游戏厅经营者应该受到指责,因为他们给孩子们提供了机会并引诱他们去玩。
2.disadvantages:
Unfortunately, the harmfulness of video games to students can be seen as clearly as a louse on the bald-head.
然而,电子对学生的危害是显而易见的。
On one hand, owing to the long-time stay with cartoon figures, they have no more interest to show in their study; some fall behind others of their classes in school work and others often cut classes; and on the other hand, the violence in the games and the money needed for their use contribute much to teenage crime.
一方面,由于长时间与卡通人物为伍,他们无暇顾及学习;有些学习成绩下降,有些则经常逃学:另一方面,游戏中的暴力及游戏的费用导致青少年犯罪率的增加。
Above all, if our young generation is allowed to grow up in front of video screens, what will the future of our country depend on?
最重要的是,如果下一代人在荧屏前长大,我们国家的未来将依赖于什么呢?
Excessive attention to playing saps the will.
玩物丧志。
Video-game halls have mushroomed in both big cities and small towns.
电子游戏厅已经遍布大小城市的街头。
Besides, the dim and noisy halls tend to be very harmful to children’s eyes and ears.
此外,昏暗嘈杂的游戏厅对孩子们的视力和听力很有害处。
Though rules and regulations require that video-game halls not admit minors, they fail to be strictly observed in some places.
尽管有法规要求电子游戏厅不得允许未成年人入内,但是在有些地方没有得到严格的执行。
They should try their best to provide children with entertainment and opportunity for physical exercise in the open air.
他们应该尽最大努力给孩子们提供娱乐和进行室外体育锻炼的机会。
In addition, the tension and concentration will do a player no good to his nervous system.
此外,压力和紧张对于玩游戏人的神经系统没有好处。
3.Advantages:
Through playing electronic games, we learn to react promptly and imagine wildly.
玩电子游戏可使我们学会反应机敏,想象在富。
At the same time, games teach us strategy and intelligence about life.
同时游戏教给我们有关生活的策略和才智。
And no teacher in the world can be compared to games. They are attractive, friendly and patient.
世界上任何教师都比不上游戏。它们迷人、和善且耐心。
Work while you work, play while you play.
该干时干,该玩时玩。
We can gain knowledge and learn new skills by playing games, and we often learn better and faster through games than we do through more conventional methods.
我们能够通过玩游戏获得知识并学习新技术,而且通过游戏,我们经常会比使用传统方法学得更好、更快。
Playing games is a social activity that rings people closer together while helping them learn how to get along with each other. For this reason, games can be a very useful part of company training programs as well as family gatherings.
玩游戏是种社交活动,能让人们彼此更接近,有助于学习如何和别人相处。基于这个理由,游戏可能是公司培训课程和家庭聚会中很有用的一部分。